Forsworn Classes: Full Breakdown & Best Picks for Your Party - RPG

Forsworn Classes: Full Breakdown & Best Picks for Your Party

Complete breakdown of all six Forsworn classes, their subclasses, roles, and strengths to build the strongest three-character party.

2026-09-26
Forsworn Wiki Team
Quick Guide
  • Forsworn classes define your three-character party: Knight, Paladin, Assassin, Wizard, Monk, and Ranger.
  • Subclasses dramatically change playstyle, but two of the three per class must be unlocked via Mastery or achievements.
  • Best starter party: Knight, Paladin, and Wizard covers tanking, healing, and AoE damage.
  • Monk and Ranger are unlockable classes with stacking effects and burst damage respectively.
  • Party level-ups grant blessings, some of which are class-specific and build-defining.

Forsworn Classes Overview

Forsworn is a turn-based roguelike that blends CRPG combat—clearly inspired by Baldur's Gate 3 and Divinity: Original Sin 2—with run-based structure. You always field a party of three against outnumbering enemy waves, so your class composition is the single most important decision in any run.

Each class is color-coded for easy identification, comes with its own skill kit, gear options, and passive blessings, and can be paired with any two other classes. Only one of each class is allowed per party.

Video Highlights:

  • Full breakdown of all six classes and their combat roles
  • Explanation of action points, ultimate gauges, and subclass unlocks
  • Analysis of Mastery progression and gear systems
  • Honest take on map RNG and elite encounters
Start with the Basics

The Knight is available from the start and is a forgiving jack-of-all-trades. Pair it with the Paladin and Wizard for a well-rounded opening party before experimenting with unlockable classes.

All Six Classes Compared

ClassRoleStrengthsWeaknessesAvailability
KnightJack-of-all-tradesVersatile, reliable, easy to useNo standout specialtyFrom start
PaladinTank / SupportHealing, smites, strong defensesHealing skills costly with long cooldownsFrom start
AssassinDebuffer / BurstPoison and bleed, stealth burst hitsFragile without setupFrom start
WizardRanged AoEBest AoE in the game, elemental effectsVery fragileFrom start
MonkSustained DPSFlurry attacks, stacking recurring effects, some healingRequires buildup turnsUnlockable
RangerBurst / RangeSerious burst damage, excellent rangeNeeds finesse and planningUnlockable

Knight

  • Beginner-friendly all-rounder
  • Reliable in any party slot
  • Great first-run pick

Wizard

  • Top-tier AoE damage
  • Slings elemental effects everywhere
  • Keep it protected at all times

Paladin

  • Potent tank with healing
  • Smiting offense built in
  • Premium in-battle sustain
Healing Is a Premium

Healing classes carry their recovery skills on expensive, long-cooldown abilities. Avoid bad trades—damage persists across maps within a run.

Subclass System and Unlocks

Every class has three subclasses, each with its own ultimate skill and passive identity that can significantly change how the class plays.

Unlock MethodRequirementNotes
Starting subclassAvailable immediatelyBaseline playstyle and ultimate
Second subclassMastery level 6Earned by bringing the class on runs
Third subclassClass achievementOften extremely difficult challenges

Notable subclass examples:

  • Wizard (starting): Passive damage buff while casting different elements without repeating two spells in a row.
  • Wizard (alt): Time manipulation abilities.
  • Paladin (starting): Three toggleable auras providing small party buffs.
  • Paladin (alt): Free active skills each turn—situational but very strong with planning.
Achievement Wall

Third subclasses are gated behind brutally hard achievements—such as winning an elite battle before any enemy acts, or maxing four rare tier-four spells in a single run. Most players will realistically access only two subclasses per class.

Building Your Party: Step-by-Step

1

Pick a Core Triangle

Choose a frontline (Knight or Paladin), a damage engine (Wizard, Assassin, or Ranger), and a flexible third slot. A tank plus healer plus AoE layout is the safest framework.

2

Secure Your Healing Plan

Since in-battle healing is scarce, route your act map around rest sites—40% party heals are your main recovery source in a run.

3

Upgrade Skill Tiers

Use upgrade sites to spend upgrade tokens on tiering up skills. Tier four versions often add entirely new effects, like the Wizard's lightning ball granting shields per enemy hit.

4

Equip Set Gear

Gear is fixed set pieces, not randomized loot. Rings, amulets, and trinkets with effects like low-HP ultimate generation seal your build's final touches.

5

Invest in Mastery

Mastery levels unlock extra gear slots at thresholds, skill-swapping at level 10, and powerful Remembrances at level 15.

Combo Tip

Unspent action points roll over into the next turn. Deliberately banking AP to unleash a bigger coordinated combo is a core advanced strategy.

Class Goals Checklist

Run and Progression Milestones:

  • Clear first run with Knight, Paladin, Wizard
  • Unlock the Monk class
  • Unlock the Ranger class
  • Reach Mastery 6 on a favorite class
  • Open both locked gear slots via Mastery
  • Fill ultimate gauges efficiently (10% per AP spent)
Soul Shard Warning

Soul shard meta-progression is extremely grindy—shards earned per run are split among all three characters, so expect slow permanent upgrades like +1 damage or +3 HP.

FAQ

Q: How many Forsworn classes are there in total?

There are six classes: Knight, Paladin, Assassin, and Wizard available from the start, plus the Monk and Ranger which unlock through play. Each class also has three subclasses that alter its playstyle.

Q: What is the best starting party in Forsworn?

The Knight, Paladin, and Wizard is the most reliable opening composition. It combines a versatile frontliner, a tank with healing, and the game's strongest AoE damage dealer.

Q: How do I unlock the second subclass for a class?

Bring the class on runs to earn Mastery XP. At Mastery level 6, a second subclass unlocks. The third subclass requires completing a difficult class-specific achievement.

Q: Can I run a party with duplicated classes?

No. Your party can be any combination of three classes, but only one of each class is allowed per run.